﻿package isoengine.main {	import bubbletools.ui.eventing.UIEvent;	import bubbletools.ui.eventing.UIEventManager;			import isoengine.events.GameEventManager;	import isoengine.gameplay.gameobjects.WorldObject;		public class GameInterface {				public var currentSelection:WorldObject;				public function GameInterface(){}				public function makeUIEvent(eventType:String):UIEvent {			var newEvent:UIEvent = UIEventManager.instance().createUIEvent(null, null, eventType);			return(newEvent);		}		public function worldObjectSelected(worldObject:WorldObject):void {			currentSelection = worldObject;			interfaceCall(makeUIEvent("selected"));		}				public function interfaceCall(event:UIEvent):void {		}					}	}